Monday, January 3, 2011

For Wednesday, 1/5

Find a digital media project that you like and link to it (or, if it's not online, describe it and post whatever references to it you can) in a comment to this post. Also compose a brief paragraph or two of research and analysis on what kind of design skills, media software, computer programming, development, and pre-production you think were involved in creating the project. Finally, reflect on what you like about the project -- and what you would like to borrow or steal from the creators for your own work.

Here's some digital media projects we looked at in the first class on Monday...

Animation:

david harvey vs rsa animate:
http://www.youtube.com/watch?v=qOP2V_np2c0

Jotham Porzio (SOU student)

http://vimeo.com/17541307

Trisha Zimmerman (SOU grad)

http://vimeo.com/8039725


Literature:

Electronic Literature Showcase

http://www.eliterature.org/showcase-index

Jason Nelson digital poetry

http://heliozoa.com/

Graphic lit by SOU student / prof:

http://armsandether.com/bpdxianjan02/

http://armsandether.com/bpdxevcolorjan022011/

http://armsandether.com/bpdxstoryboards/index.htm#23


Game:

Lea Gillette (SOU grad)

http://kitrun.blogspot.com/

PDF on character development for “Bioshock”:

http://avaxhome.ws/ebooks/artbook/B00131USA2.html


App:

Ashland App developer wins prize (see under 'Art Authority')!

http://justanotheripadblog.com/ipad-apps/best-ipad-apps-of-2010/

Billion$ for ‘virtual hot chocolate’ app?

http://www.news.com.au/technology/hot-chocolate-legal-battle-over-virtual-milk-apps/story-e6frfro0-1225922021288


Web/ concept / NetArt, etc.:

http://aen.walkerart.org/mediatheque/

http://markamerika.com/


Installation (exhibition, performance, etc.):

http://jennyholzer.com/

Building Projection at Frank Gehry HQ:

http://vimeo.com/15887314?


11 comments:

  1. http://hallowindow.com/

    Or

    http://www.youtube.com/watch?v=w0XnJDcyezI

    Hallow window is an animation project based on using unusual surfaces, such as windows or garage doors, to achieve its effect. Using a projector or strategically placed TV, the animations provided create a new type of Halloween awesomeness. There isn't allot of information on the animations themselves, but the desired effect could be done using 3d software (Maya, 3ds Max) or even 2d software (Flash, After Effects) or both!

    Pre-production would be a must in order to achieve a clean and well done final product. Laying out the sequence on paper and/or an animatic is important. Also a Hallow window type project would have little programming.

    I like the use of repeating elements/patterns. If I were to create something similar I would go for a more realistic look. From a business standpoint it wouldn’t be too difficult to extend this to other holidays or themes.

    Here is my blog for this year:
    http://bbasic2011.blogspot.com/

    Lonny Bevill

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  2. A Digital Media Project I (really) Like...

    Independent Video Game: Limbo
    Official Website: http://www.limbogame.org/
    Independent Games Festival Page: http://www.igf.com/php-bin/entry2010.php?id=202

    Limbo is an independent side scrolling video game, or platformer, utilizing a grayscale palette and simplistic character and environmental design.

    Some of the design skills I think were involved were, speaking formally, an overall minimalistic quality. This is shown through the grayscale palette, simplified rendering of both the character and the environment, and the lack of a user interface.

    Some of the media software and computer programming I think was involved in the process of making Limbo was possibly a combination of Photoshop and Flash. If the creators utilized Flash, then they would have been programming with ActionScript. I also believe After Effects could have been involved in the final process.

    In terms of pre-production, I believe there were pre-renderings (possibly through simple sketches) of each level within the game. I believe this was especially important for this game in particular because of the lack of a user interface and dialogue. Doing this on a pre-production level would also allow not only the artists to get an idea of how the game would come together but the designers and programmers as well. In addition to this, I think there would be some time spent on creating the main character's silhouette due to the fact that the player will only be seeing the silhouette for the entirety of the game.

    What I like the most about this project is the simplicity. I am a minimalist at heart and taking away the use of a user interface and general dialogue really brings out the visual impact of this game. A couple of things I would like to borrow from this project would be to use a grayscale palette and the side scrolling/platformer design.

    Lindsay Peck
    My Blog: http://lapeckarts.blogspot.com/

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  3. I really enjoyed "the Secret of Kells", a feature-length animation that's a fairytale version of how the book of Kells was created.

    The official site appears to be down, but here's a clip from the movie:
    http://www.youtube.com/watch?v=tTiSak8r9P8

    and the trailer:
    http://www.youtube.com/watch?v=tMPhHTtKZ8Q

    I wasn't able to find much information about the production process, and I'm not at all experienced in animation, but it looks to me like something that would be done in Flash. It definitely appears that a LOT of planning and concept work went into it, many scenes are almost like full blown illustrations or paintings, they're very carefully laid out, and the style is intricate and unique.

    I really like the illustrative, celtic-influenced style, and the way they used textures with the flat animation, making it appear almost like a moving painting during some scenes. I also like how it pulls from Irish folklore and history, which is something that I'm personally interested in. I really liked how much care was put into the composition, making it really beautiful to look at as well as an enjoyable story. If I were to borrow anything for my own project, it might be the mystical, fairytale atmosphere and the beautiful stylized landscapes.

    -Suzanne Cabral

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  4. Here is a digital media piece I really enjoyed. It doesn't have much to do with my own project ideas, but I think it would appeal to anyone who appreciates CGI.

    http://vimeo.com/7809605

    The film focuses on unique architecture and cinematography. The catch is that EVERYTHING is computer generated. What I like most is that the film brings two very non-digital things (classic photography and architecture) to life through an entirely digital medium. The actual quality of the CGI work is pretty amazing to boot.

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  5. The show I am producing will consist of a talk show interview format interjected with short pre-produced segments. One of which is based off of the internet tv show "Viral Video Film School"

    This is the best internet show about internet videos period. Its also better than the ones on tv, although Web Soup is pretty funny because I like Chris Hardwick and they make original shorts.

    This is pretty straight forward, he probably uses an iMac or something, coupled with Final Cut Pro or even iMovie, shit idk. The process is simple, watch a buttload of internet videos, download them, record yourself talking about them, insert said internet videos, add text and background music and bam. It has to be pretty time consuming still though, to go through all the crap on the internet all day.

    Anyways, I like the idea of using viral videos in a show. It makes for a good joke that is relevant to todays culture. Nothing says "stop channel surfing and watch me" like internet content on cable tv.

    We totally stole this idea by the way, if you watched the first show Spencer does a segment titled "Web Riffs" which is the exact same thing as VVFS. Im not afraid of saying it, we stole the idea, straight up. But we dont need to have original ideas at this point in our career, some big studio is just going to steal your good idea and do it better anyways because we are poor and have limited resources. I say write down your good original creative ideas in a notebook or something, and when you are loaded you have a book of good ideas. Its like a piggy bank for ideas.

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  6. http://vimeo.com/7956361

    I'm thinking about making a video for my project, and i came across this intro and found it really creative and entertaining. It uses multiple scenes of characters, using some sort of transportation from one side of the frame to the next. As the character reaches the end of the frame, a new frame moves into place with a new scene of transportation for a new character. This new character carries on what the previous character was doing but in a different way or style.

    I think they used Adobe After Effects to create the motion of the frames moving across the screen from right to left. Most liking using different layers, but making is seem as if it's all on one plane. A lot of preproduction had to go into this to make all the scenes flow and connect but keeping each individual.

    I really like the concept of having different scenes flowing or morphing into a new and different scene. I'd like to use this technique in a way to transition my film between scenes.

    http://vimeo.com/10754666

    This video is basically taking still images and puting them into motion. they use photoshop to create individual layers, then put them into After Effects to give them motion across the frame. By alternating different speeds, depth of field and motion create a sense of three-deminsion.

    I'd really like to use this idea to do a video, or slideshow of our surrounding areas with photograpy.

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  7. http://www.youtube.com/watch?v=zBMp8aELrdM

    I like to make beats, mostly hip-hop beats. This is statik Selektah one of my favorite producers at the moment, he makes pretty cool/laid back beats. I would like to someday end up making beats of this style. He is not very famous but has a good rep, that might be the best part about him that he is not mainstream.

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  8. I found this video a long time ago and was blown away at how amazing this short film is. It has won a few awards here and there and there's no questioning why. I know how to animate but It's really not my favorite thing to do......I can appreciate it and those who love it but that's about it.


    http://www.youtube.com/watch?v=2ePWK0qfisE

    For this project you would need to story board it (figure out timing and spacing), draw the characters and setting out, using maya for the setting and character models and animation, create or have someone make your music and something like Final Cut or an editing program. I'm sure this short film took many hours and days to complete into the clean product it turned out to be.

    I really love this short film because of how well the music plays into the intense moments and the atmosphere created through the setting and lighting. I would like to steal the simple character design and fantastic characters. At heart I LOVE details and sometimes get carried away and lose focus on the main idea. I'm also begining to figure out how I work creatively in a 3-D sense....I only started 3-D last year so it's all fairly new still.In a modeling sense I would say simple yet bold characters I need to focus on.

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  9. This video inspires me for the realistic construction of faces in clay. My technique and materials will be different, but faces will form through time lapse, and possibly stop motion.
    http://www.youtube.com/watch?v=YpHMh3yxHHU&feature=related

    though this video is paint the narrative aspects interest me more. later in the term i may combine paint and clay sculpture in stop motion and time lapse to create a narrative.
    http://www.youtube.com/watch?v=uuGaqLT-gO4&feature=related

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  10. http://www.book-of-numbers.com/

    I think this is appealing to me personally because it uses a variety of images, sound, and typography in the completed product. Which is something that interests me in my own work, and at the very least using a collection of photographs new and vintage in a combined product (which is something that I've taken great interest in here recently)

    Skills involved..I've never done anything similar to this, I believe you have to use Flash Player..I like the interaction that it brings to the animation.

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  11. In 2007 an audio/visual/live performance collaborative effort between Baltimore natives Dan Deacon and Jimmy Joe Roche came out entitled "Ultimate Reality". Consisting entirely of clips from arnold schwarzenegger's acting career reformed into a psychedelic video collage, and accompanied by Deacon's electronic compositions, "Ultimate Reality" is a 35-minute plunge into the depths of an acid-induced catharsis. What particularly attracts me to this kind of work is the way in which it was presented to the public. Deacon and Roche went on tour with live drummers, screening the film on 40 foot projection screens above the (usually dancing and sweaty) audience.

    I can't speak to the exact software Jimmy Joe Roache uses for video editing, nor the software (or analog equipment) Deacon uses to make his music. Since it was a collaboration between two artists and friends, the development of the idea kind of came together spontaneously. A more uncommon element to a project like this is the booking aspect for the live shows. Having the ability to book such an unusual performance at a venue/art space/house is a skill in and of itself. I'd like to steal the overall concept of doing a music score slash video combo and having it performed live for people.

    You can check out "Ultimate Reality" on youtube, its also avail for DVD purchase.

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